Another big part of this project was to model and texture the components and object that I would be using in Unity. I decided for this project that I would focus on developing someone my skills in this area. below are some screenshots of models that I have done and the texturing that I applied to them.
Applications that I used for this were Autodesk Maya, Substance Painter & Substance Designer. Together all these applications have allowed me create some high quality assets that I will be using in my project. I have also decided that some of the assets that I plan to use are out of my ability in the time frame of this project. I have decided for these certain assets I will purchase or download free versions that I can use in my prototype.
The only model in the images above that is not mine is the person. The only thing that I did to him was retexture him and fix the textures that came with the model so that they would work in unity. Some of these models may or may not be used depending on how far I get through the list of technical features that I want to implement into the prototype.
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