Over the last few days I have conducted some research into current UI already implemented in VR applications. I chose two applications to explore and understand their designs and why the designers took those specific design choices. I did this in two different ways I recorded a video breaking down the designs as I used them in VR as well as creating several heuristic markups of key design elements.
The first VR application that I looked at was Google Earth VR. This app was the first VR application I used when I got my Oculus Rift S. Often google has sound design that leads other organisations in terms of usability as well as design aesthetics. Google Earth VR had a profound effect how my understanding of the uses that VR can have on a user.
In this video I talk about the interface in the Oculus Home app as well as the interface of Google Earth VR.
Heuristic Markups of Google Earth VR:
![](https://static.wixstatic.com/media/b63524_d40f5809892d42febe2868fe6c9dfeb4~mv2.png/v1/fill/w_960,h_720,al_c,q_90,enc_avif,quality_auto/b63524_d40f5809892d42febe2868fe6c9dfeb4~mv2.png)
Heuristic Markups of Oculus Home VR:
![](https://static.wixstatic.com/media/b63524_728af5a557d341b8a2b9f62b04a0a4f0~mv2.png/v1/fill/w_960,h_720,al_c,q_90,enc_avif,quality_auto/b63524_728af5a557d341b8a2b9f62b04a0a4f0~mv2.png)
The second video I talk about a game called Onward which is in contrast to Google Earth VR. I chose this in comparison as the interactions that happen in Onward are much more physical. Or more precisely represent real interactions with interactions in VR that are close to the real thing.
Heuristic Markups of Onward VR:
![](https://static.wixstatic.com/media/b63524_2e824bde80944cc68d0d10b4084461ce~mv2.png/v1/fill/w_960,h_720,al_c,q_90,enc_avif,quality_auto/b63524_2e824bde80944cc68d0d10b4084461ce~mv2.png)
![](https://static.wixstatic.com/media/b63524_1980addb8ca046c3970d6fd9d974e90b~mv2.png/v1/fill/w_960,h_720,al_c,q_90,enc_avif,quality_auto/b63524_1980addb8ca046c3970d6fd9d974e90b~mv2.png)
Together these shows some of the base interactions that can be done in VR and cover the areas of interactions that I want to include in my project. I need to further research these and look into how I can implement these in my prototype within Unity.
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